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GW2 - 2016 Summer Quarterly Update Rangerの変更

After many years, ranger pets have learned how to remember their own names, and you’ll no longer be required to rename a pet when you switch them out! In addition to some baseline improvements, our goal has been to improve base pet abilities during this update. With that said, there are definitely more pet changes that we’re looking forward to implementing in the future.

大体ペットの変更です(主にバニラペットのリチャージ短縮とスキル強化)。あとはペットを一旦控えに移しても名前が保存されるようになりました。

  • Pets: Names for unequipped pets are now remembered between sessions.(ペットを一旦使用候補から外しても名前が保存されるようになりました)
  • Swoop: This skill will no longer be affected by movement-impairing conditions.(移動阻害スキルの影響を受けなくなりました)
  • Ricochet: The number of times the axe can bounce has been reduced from 2 to 1. Base damage has been increased by 40%.(バウンス回数が2→1に減少しました。ベースダメージが40%増加しました)
  • Hunter’s Call: The damage of this skill has been increased by 25%. This skill now applies 5 seconds of vulnerability each time it hits an enemy.(ダメージが25%上昇しました。ヒット毎に5秒間のVulnerabilityを適用するようになりました)
  • Strength of the Pack: Updated the skill facts to show the proper effect duration.(効果Durationが適切に表示されるようになりました)
  • Sharpening Stone: The recharge of this skill has been reduced from 45 seconds to 30 seconds. Bleeding duration has been increased from 6 seconds to 10 seconds. The number of attacks this skill applies has been increased from 5 to 6.(リチャージが45秒から30秒に減少しました。Bleeding durationが6秒から10秒に増加しました。このスキルの効果が乗る攻撃の回数が5→6に上昇しました)
  • Enlargement: This trait will no longer force players out of Celestial Avatar when triggered. The benefits of the trait will still apply.(このトレイトの効果によって強制的にCelestial Avatarを解除されることが無くなりました)
  • Glyphs: All glyphs have been updated to properly set their cooldowns after use.(全てのGlyphは使用後に正しいクールダウンがセットされるようになりました)
  • Glyph of Rejuvenation: This glyph now heals the ranger’s pet.(このスキルはペットもヒールするようになりました)
  • Water Spirit: Fixed a bug that prevented Water Spirit’s on-attack healing effect from scaling properly.(Water Spiritの攻撃時にヒール効果が正しくスケーリングされるようになりました)
  • Spider Family—Poison Gas: The duration of this field has been increased from 1 second to 4 seconds, applying poison on each pulse. Poison application is now based off of an unblockable attack instead of applying directly through defense. Poison duration has been increased from 3 seconds to 4 seconds.(スパイダー系ペットのポイズンガスフィールドの効果が1秒→4秒に増加しました。ポイズンの適用は直接防御を貫通する代わりにUnblockable攻撃に基づきます。Poison durationが3秒→4秒に増加しました)
  • Moa Family—Peck: The attack range of this skill has been increased from 130 to 170.(モア系ペットの攻撃射程が130→170に増加しました)
  • Moa Family—Frenzied Attack: This attack now executes twice as fast as it previously did, allowing the creature to engage in combat faster. Increased the number of attacks from 3 to 4. Vulnerability now applies on each attack hit rather than directly applying it to the target through defense.(2倍の速さで攻撃するようになります。攻撃回数が3→4に増加しました。このスキルによるVulnerabilityは現在1回の攻撃毎に適用されます)
  • Red Moa—Furious Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.(スキル使用後の時間が2秒短縮されました)
  • Blue Moa—Protecting Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. The cooldown of this skill has been reduced from 30 seconds to 24 seconds.(スキル使用後の時間が2秒短縮されました。リチャージが30秒→24秒に短縮されました)
  • White Moa—Chilling Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. Chill duration has been increased from 3 seconds to 5 seconds. The cooldown has been reduced from 30 seconds to 24 seconds.(スキル使用後の時間が2秒短縮されました。Chill durationが3秒→5秒に増加しました。リチャージが30秒→24秒に短縮されました)
  • Pink Moa—Dazing Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.(スキル使用後の時間が2秒短縮されました)
  • Black Moa—Dazing Screech: This skill now dazes up to three times during the cast, at a 1 second interval. Daze duration has been reduced from 2 seconds to 1 second per hit.(1秒間隔に3回までDazeするようになりました。Daze durationが2秒→1秒に減少しました)
  • Pig—Forage: The recharge of all forage skills has been reduced from 40 seconds to 30 seconds.(ブタ系ペットスキル Forage: リチャージが40秒→30秒に短縮されました)
  • Pig—Maul: Bleeding stacks per hit have been increased from 1 to 2, for a total of 4 if both attacks hit.(ブタ系ペットスキル Maul: 1回の攻撃で適用するBleedingスタック数が1→2に増加しました)
  • Pig—Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.(ブタ系ペットスキル Brutal Charge:リチャージが40秒→30秒に短縮されました)
  • Feline Family—Maul: The recharge of this skill has been reduced from 20 seconds to 16 seconds.(ネコ系ペットスキル Maul: リチャージが20秒→16秒に短縮されました)
  • Drake—Tail Swipe: The recharge of this skill has been reduced from 30 seconds to 24 seconds.(ドレイク系ペットスキル Tail Swipe: リチャージが30秒→24秒に短縮されました)
  • Drake—Chomp: The recharge of this skill has been reduced from 20 seconds to 10 seconds.(ドレイク系ペットスキル Chomp: リチャージが20秒→10秒に短縮されました)
  • Canine Family—Crippling Leap: The recharge of this skill has been reduced from 20 seconds to 10 seconds.(イヌ系ペットスキル Crippling Leap: リチャージが20秒→10秒に短縮されました)
  • Canine Family—Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.(イヌ系ペットスキル Brutal Charge: リチャージが40秒→30秒に短縮されました)
  • Protective Ward: Increased the cooldown from 15 seconds to 18 seconds in PvP only. This trait will no longer apply weakness through block or evade.(PvP内のみリチャージが15秒→18秒に増加しました。敵のBlock, Evadeを貫通してWeaknessが適用されなくなりました)
  • Beastly Warden: Increased the cooldown from 15 seconds to 20 seconds.(リチャージが15秒→20秒に増加しました)
  • Guard: Reduced the damage reduction from 50% to 33%.(ペットのダメージの肩代わり率が50%→33%に減少しました)
  • Druid—Glyphs: Fixed a bug that caused glyph abilities to have differing recharges between base form and celestial form.(通常時とCelestial Avatar時でGlyphのリチャージが異なる原因になっていたバグを修正しました)

Guild Wars 2 Forum - Game Release Notes - Game Update Notes - July 26, 2016